Zoch Verlag Ghost Blitz (601129800)

Zoch Verlag Ghost Blitz (601129800)

    Features:

  • Promotes shape and color recognition.
  • Challenges players to hone their reflexes, making fun for the whole family.
  • Quality wooden components enhance experience for all players.
  • Number of players: 2 to 8

Zoch 601105102 “Zicke Zacke Kartenspiel Game

Zoch 601105102 "Zicke Zacke Kartenspiel Game

    Features:

  • Card Games
  • 2-5 players
  • Play time: 20+ minutes

Zoch Verlag Board Game The Ghosts of Castle TurnWall, Blue

Zoch Verlag Board Game The Ghosts of Castle TurnWall, Blue

    Features:

  • The Ghosts of Castle TurnWall is the family game about ghosts who won’t be stopped by mere walls when they hunt for the best costumes throughout a rotating, magnetic castle.
  • Each player has their own ghost inside the castle. When it is a player’s turn, that player can perform up to three magical movements.
  • Not only can they move their ghost from space to space, but they can also move sliders underneath the floor or even rotate the whole playing board.
  • Thanks to the magnets inside the sliders, the ghosts will fly through the castle’s walls while hunting for the best possible costume.
  • The first player to collect four different costume pieces wins.

Zoch Verlag Ghost Blitz Spooky Doo Board Game

Zoch Verlag Ghost Blitz Spooky Doo Board Game

    Features:

  • Using a new tricky hat you can now hide the Ghost and all of his stuff!
  • This fun twist adds a whole new dynamic to the Ghost Blitz you know and love!
  • This limited edition game brings back the original Ghost Blitz game except this time using a hat to cover one of the objects
  • Playing time: 20 minutes
  • Number of players: 2-8

Zoch Verlag Get Lit Card Game

Zoch Verlag Get Lit Card Game

    Features:

  • In get let!, the fuse is burning.
  • Take turns quickly adding fuse cards to a continuously growing fuse until someone lets the bomb explode by playing one of his bomb cards, earning him all of the fuse cards in play
  • Each fuse card has a value, and playing the bomb cards too early doesn’t bring many points; that said, waiting too long to score lets others play their defuse cards
  • You might want to hold on to high-valued fuse cards rather than let others snatch them up, but the game ends when all bombs have been played or the time bomb goes off
  • When that happens, everyone tallies their cards, then loses points for all the fuses in hand. Whichever bomb thrower has the highest score wins!

Zoch Verlag Dreams Board Game

Zoch Verlag Dreams Board Game

    Features:

  • Dreams is a game of perception and intuition for 3-6 Players
  • In each round, four pictures are revealed. The players are gods who transfer one of these images onto the night sky as a new constellation of stars.
  • Which one is transferred is determined in such a way that all players but one know the picture in question.
  • The one who doesn’t know which picture was chosen tries to remain undetected during the round.
  • Star by Star, the players now transfer the picture onto the night sky (I.E., the central mat) until all stars are placed. 

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